Scenario-Based E-Learning: Evidence-Based Guidelines for Online Workforce Learning (en Inglés)

Clark, Ruth C. ; Mayer, Richard E. · Pfeiffer

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Scenario-Based e-LearningScenario-Based e-Learning offers a new instructionaldesign approach that can accelerate expertise, build criticalthinking skills, and promote transfer of learning. This bookfocuses on the what, when, and how of scenario-basede-learning for workforce learning. Throughout the book, Clarkdefines and demystifies scenario-based e-learning by offering apractical design model illustrated with examples from veterinaryscience, automotive troubleshooting, sales and loan analysis amongother industries. Filled with helpful guidelines and a wealth ofillustrative screen shots, this book offers you the informationneeded to:Identify the benefits of a SBeL design for learners andlearning outcomesDetermine when SBeL might be appropriate for your needsIdentify specific outcomes of SBeL relevant to commonorganizational goalsClassify specific instructional goals into one or more learningdomainsApply a design model to present content in a task-centeredcontextEvaluate outcomes from SBeL lessonsIdentify tacit expert knowledge using cognitive task analysistechniquesMake a business case for SBeL in your organizationPraise for Scenario-Basede-Learning"Clark has done it again—with her uncanny ability to makecomplex ideas accessible to practitioners, the guidelines in thisbook provide an important resource for you to build your ownonline, problem-centered instructional strategies."—M. David Merrill, professor emeritus at Utah StateUniversity; author, First Principles of Instruction"Clark's wonderful book provides a solid explanation of the how,what, and why of scenario-based e-learning. The tools, techniques,and resources in this book provide a roadmap for creating engaging,informative scenarios that lead to tangible, measurable learningoutcomes. If you want to design more engaging e-learning, you needto read this book."—Karl M. Kapp, Professor of InstructionalTechnology, Bloomsburg University; author, The Gamification ofLearning and Instruction

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