Reseña del libro "Handbook Of Digital Games"
Digital Games Have Grown Into A Multi - Billion Dollar Industry. No Longer Confined To Dedicated Consoles, Digital Games Are Now Enjoyed On All Modern Mobile And Fixed Devices With Internet Access And In Some Cases Without. While Traditional Research And Development On Games Is Largely Focused On Game Design And Development, The Latest Research And Development Efforts Seek To Exploit Technologies And Techniques From All Disciplines In Order To Enable Players To Enjoy Both A Social And Ubiquitous Gaming Experience On Any Device, Anywhere, At Any Time, Over Any Network, With Anyone Within Or Outside Their Social Network. Increasing Attention Drawn By The Player Experience Has Gradually Extended To Social And Cultural Aspects During Game Play, And Also Cross - Cultural Analysis Of Games. As A Result, Game Design Now Exploits, For Example, Both Static And Dynamic Representation Of Game Semantics, Human And Non - Human Autonomous Player Behavior Prediction, Team Dynamics, Avatar Evolution, Game World Customization, Story Narratives That Evolve With Player Behavior, And Intelligent Techniques For Such Processing. Drawing On The Wide Spectrum Of Expertise Of Leading Researchers And Developers Worldwide Across A Multitude Of Disciplines, This Handbook Explores Classic And Emerging Facets Of Digital Games In The Areas Of Gaming Techniques And Tools, Gameplay, And Game Design And Development