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portada The Video Game Producer (en Inglés)
Formato
Libro Físico
Año
2026
Idioma
Inglés
N° páginas
318
Encuadernación
Tapa Dura
Dimensiones
22.90 x 15.20 x 2.20 cm
ISBN13
9798994377604

The Video Game Producer (en Inglés)

Casey James Day;Josh Watson (Autor) · Bird Fight Press · Tapa Dura

The Video Game Producer (en Inglés) - Casey James Day;Josh Watson

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Reseña del libro "The Video Game Producer (en Inglés)"

What does a video game producer actually do?

The role of the video game producer is one of the most misunderstood jobs in the industry. When a game succeeds, the spotlight falls on designers, artists, and engineers. When a project struggles, the producer is often the one responsible for keeping the team aligned and the game moving forward.

In The Video Game Producer, industry veteran Casey Day shares lessons from more than fifteen years in game development. From competitive gaming and early online communities to professional development teams, this book connects real video game experiences to the skills required to lead game projects.

Every chapter begins with a video game story, a personal experience, or a familiar gameplay moment. Those experiences are then broken down into the production skills behind them: leadership, coordination, communication, planning, and team dynamics.

The central idea is simple:

If you play video games, you have already been practicing many of the skills required to become a producer.

Raids teach coordination. Competitive matches teach communication under pressure. Strategy games teach resource management and planning. Multiplayer teams teach leadership and trust.

Inside this book you will learn:

• What the role of a video game producer actually is

• How gaming experiences translate into real production skills

• Leadership and communication techniques used by successful teams

• Practical frameworks for managing scope, schedules, and morale

• How to develop the mindset required to guide creative teams

• Ways to continue training production skills through the games you play

This is not a traditional textbook. It is a practical field manual built from gaming experiences and industry lessons.

Whether you are an aspiring producer, a developer looking to understand leadership, or a gamer curious about how games are really made, this book shows how the experiences you already have can become the foundation for mastering game production.

Great games are not accidents.

They are built by teams.

And teams need leaders who serve.

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