Tiempo extra para leer - Hasta 80% dto  Ver más

Enviar a
Bogota, Cundinamarca
0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional

Selecciona tu país

América

Europa

Resto del mundo

portada Art and Culture in the Multiverse of Metaverses. Immersion, Presence, and Interactivity in the Digital Age
Formato
Libro Físico
Colección
Springer Series on Cultural Computing
Año
2025
N° páginas
195
Encuadernación
Tapa Blanda
Dimensiones
23.50 x 15.50 cm
ISBN13
9783031663222

Art and Culture in the Multiverse of Metaverses. Immersion, Presence, and Interactivity in the Digital Age

James Hutson (Autor) · Springer International Publishing AG · Tapa Blanda

Art and Culture in the Multiverse of Metaverses. Immersion, Presence, and Interactivity in the Digital Age - James Hutson

Libro Nuevo Importado
Envío: 22 a 29 días háb.
$ 1.132.842$ 566.421
-50%
Costos de importación incluídos en el precio ✅
Libro Nuevo

Quedan más de 100 unidades

$ 566.421
¡Envío Gratis!  Llega entre el 24 Jul y el 05 Ago a Bogota, Cundinamarca. Seleccionar ubicación

Reseña del libro "Art and Culture in the Multiverse of Metaverses. Immersion, Presence, and Interactivity in the Digital Age"

Drawing on the art historical framing of Location, Place, and Identity, this book will examine how the factors of Immersion, Presence, and Interactivity of XR are shaping our understanding of the world and our place within it. Location refers to the specific geographical or spatial context in which a work of art is created or experienced. Place refers to the social, cultural, and historical context of that location. Identity refers to the ways in which individuals and communities construct and express their sense of self and belonging within those contexts. Through case studies and theoretical analysis, Art and Culture in the Multiverse of Metaverses - Immersion, Presence, and Interactivity in the Digital Age, will explore how the factors of Immersion, Presence, and Interactivity of XR can be aligned with these art historical concepts, providing new opportunities for understanding and engaging with Location, Place, and Identity. For example, XR can be used to create immersive experiences of historical locations and cultural sites, allowing users to explore and engage with them in ways that would otherwise be impossible. Additionally, XR can be used to create interactive artworks that engage with issues of identity and belonging, creating new possibilities for self-expression and exploration. 

Opiniones del libro

Preguntas frecuentes sobre el libro

Todos los libros de nuestro catálogo son Originales.
La encuadernación de esta edición es Tapa Blanda.

Preguntas y respuestas sobre el libro

¿Tienes una pregunta sobre el libro? Inicia sesión para poder agregar tu propia pregunta.

Opiniones sobre Buscalibre

Ver más opiniones de clientes