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Modern AGE Powers
Chase Schneider;Steve Kenson;Oz Mills;Meghan Fitzgerald;Matthew Foreman;Malcolm Sheppard;Jack Norris (Autor)
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Green Ronin Publishing
· Tapa Blanda
Modern AGE Powers - Chase Schneider;Steve Kenson;Oz Mills;Meghan Fitzgerald;Matthew Foreman;Malcolm Sheppard;Jack Norris
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Reseña del libro "Modern AGE Powers"
The Modern AGE Basic Rulebook and its supplements present a hugely flexible toolkit that can handle anything from alternate history and gothic horror to urban fantasy and post-apocalyptic adventures. Now Modern AGE Powers is here with the definitive expansion of the game’s extraordinary abilities. Covering magic, psychic phenomena, mutations, exotic origins, and extraordinary items, this book provides support for everything from technologically superpowered heroes to cyberpunk post-humans. Though designed for Modern AGE, Powers is also useful for GMs of other Adventure Game Engine RPGs, like Fantasy AGE and Blue Rose.
The Modern AGE Basic Rulebook and its supplements present a hugely flexible toolkit that can handle anything from alternate history and gothic horror to urban fantasy and post-apocalyptic adventures. Now Modern AGE Powers is here with the definitive expansion of the game’s extraordinary abilities. Covering magic, psychic phenomena, mutations, exotic origins, and extraordinary items, this book provides support for everything from technologically superpowered heroes to cyberpunk post-humans. Though designed for Modern AGE, Powers is also useful for GMs of other Adventure Game Engine RPGs, like Fantasy AGE and Blue Rose.
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