CELEBREMOS EL DÍA MUNDIAL DEL LIBRO - Hasta 80% dcto  ¡VER MÁS!

menú

0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional
portada The Pyramid of Game Design: Designing, Producing and Launching Service Games (en Inglés)
Formato
Libro Físico
Año
2018
Idioma
Inglés
N° páginas
340
Encuadernación
Tapa Dura
ISBN13
9781138298996
N° edición
1

The Pyramid of Game Design: Designing, Producing and Launching Service Games (en Inglés)

Nicholas Lovell (Autor) · · Tapa Dura

The Pyramid of Game Design: Designing, Producing and Launching Service Games (en Inglés) - Nicholas Lovell

Libro Nuevo

$ 399.363

$ 798.727

Ahorras: $ 399.363

50% descuento
  • Estado: Nuevo
  • Quedan 10 unidades
Origen: Estados Unidos (Costos de importación incluídos en el precio)
Se enviará desde nuestra bodega entre el Miércoles 22 de Mayo y el Viernes 07 de Junio.
Lo recibirás en cualquier lugar de Colombia entre 1 y 5 días hábiles luego del envío.

Reseña del libro "The Pyramid of Game Design: Designing, Producing and Launching Service Games (en Inglés)"

Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world. Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.   Key Features Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly. Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era. Consider the ethics of game design in a rapidly changing world.

Opiniones del libro

Ver más opiniones de clientes
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)

Preguntas frecuentes sobre el libro

Respuesta:
Todos los libros de nuestro catálogo son Originales.
Respuesta:
El libro está escrito en Inglés.
Respuesta:
La encuadernación de esta edición es Tapa Dura.

Preguntas y respuestas sobre el libro

¿Tienes una pregunta sobre el libro? Inicia sesión para poder agregar tu propia pregunta.

Opiniones sobre Buscalibre

Ver más opiniones de clientes